window.requestAnimationFrame =
   (function () {
      var originalWebkitRequestAnimationFrame = undefined,
          wrapper = undefined,
          callback = undefined,
          geckoVersion = 0,
          userAgent = navigator.userAgent,
          index = 0,
          self = this;

      // Workaround for Chrome 10 bug where Chrome
      // does not pass the time to the animation function

      if (window.webkitRequestAnimationFrame) {
         // Define the wrapper

         wrapper = function (time) {
           if (time === undefined) {
              time = +new Date();
           }
           self.callback(time);
         };

         // Make the switch

         originalWebkitRequestAnimationFrame = window.webkitRequestAnimationFrame;

         window.webkitRequestAnimationFrame = function (callback, element) {
            self.callback = callback;

            // Browser calls the wrapper and wrapper calls the callback

            originalWebkitRequestAnimationFrame(wrapper, element);
         }
      }

      // Workaround for Gecko 2.0, which has a bug in
      // mozRequestAnimationFrame() that restricts animations
      // to 30-40 fps.

      if (window.mozRequestAnimationFrame) {
         // Check the Gecko version. Gecko is used by browsers
         // other than Firefox. Gecko 2.0 corresponds to
         // Firefox 4.0.

         index = userAgent.indexOf('rv:');

         if (userAgent.indexOf('Gecko') != -1) {
            geckoVersion = userAgent.substr(index + 3, 3);

            if (geckoVersion === '2.0') {
               // Forces the return statement to fall through
               // to the setTimeout() function.

               window.mozRequestAnimationFrame = undefined;
            }
         }
      }

      return window.requestAnimationFrame   ||
         window.webkitRequestAnimationFrame ||
         window.mozRequestAnimationFrame    ||
         window.oRequestAnimationFrame      ||
         window.msRequestAnimationFrame     ||

         function (callback, element) {
            var start,
                finish;


            window.setTimeout( function () {
               start = +new Date();
               callback(start);
               finish = +new Date();

               self.timeout = 1000 / 60 - (finish - start);

            }, self.timeout);
         };
      }
   )
();